Gamification of banking is apparently a trend now !

I believe it is just that, a “trend”, driven by the following,

1) Intent to follow the customer.

Banks and fintech will have to follow their customers where they are and gaming is a big industry.

Games have always had a financial angle to it, with points etc. that can be used to buy entities in the game and even across games (sounds familiar?).

2) With #metaverse, the ecosystem around gaming is becoming mainstream.

Virtual worlds, which are apparently set for huge adoption.

Digital currencies and #tokenization of everything (#nft) is at attracting huge attention.

3) Along with software, hardware to consume information is also improving.

A mobile phone or a computer is not the only medium of consuming information.

High-end VR and AR devices are mainstream.

Combine all this and you have an entirely new world with a huge customer base and a very different set of expectations, and hence “gamification of banking” is a trend.

Multiple things have to work for this to really sustain. A lot of ifs and buts with a very volatile customer base which has an attention span of a teenager, quite literally (pun intended).

PS : Consider adding your opinions in the comments section.

Ajay Singh Pundir

Over the last decade and half, Ajay has acquired experience across ‘Business Strategy’, ‘Sales management’, Business Development’, ‘Solution Consulting’ and ‘Research and Development’. He has been leading interactions with financial institutions, fintechs, software vendors and services organizations globally, acquiring crucial global exposure of varied financial technology markets with a focus on payments but not limited to it.

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